strongarm

TrackerInstructions for Tracker


This program is intended to provide various levels of sensorimotor activation within a relatively simple tracking type of task.


Once the program has loaded, the main Tracker window will be occupying the full screen. Before the exercise is started a number of options may be set by clicking the Menu button (middle) over the main window. You can choose both the difficulty of the task and the period of time for which it should run.


When the options have been chosen, the exercise may be started by clicking on the 'Start' button at the bottom.


The goal of the exercise is to guide the pointer over the 'track' - trying to both miss bumping into the grey walls and running over the green and red balls. A scoreline at the bottom of the screen goes up or down as you move into or over objects. A burning candle at the bottom of the screen gives you an indication of the passage of time. A mouse or trackerball is used for this program.

G o o d L u c k !!!


RISC OS

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