objects & locations
|
Program involving immediate memory for spatial location played on a 6x4 grid. The computer highlights some of these locations for a short time and the user has to respond to each of the previously highlighted cells. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0LocationL screenshot (99 Kbytes - JPEG)Download instructions and Help for LocationL (91 Kbytes - Microsoft HLP)
|
|
Program involving immediate memory for spatial location played on a 12x8 grid. The computer highlights some of these locations for a short time and the user has to respond to each of the previously highlighted cells. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0LocationS screenshot (82 Kbytes - JPEG)Download instructions and Help for LocationS (91 Kbytes - Microsoft HLP)
|
|
Program involving immediate memory for spatial location played on a 6x4 grid. The computer highlights some of these locations for a short time by changing the colour to blue and the user has to respond to each of the previously highlighted cells. This program differs from LocationL in that an element of distraction is introduced. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0LocationT screenshot (193 Kbytes - JPEG)Download instructions and Help for LocationT (91 Kbytes - Microsoft HLP) |
This program involves immediate memory for simple objects played on a 6x4 grid. The computer displays a few of the objects for a short time. They then vanish - are moved to a new location and then all 24 objects are displayed. The user has to identify each of the previously displayed objects. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0ObjectsL screenshot (111 Kbytes - JPEG)Download instructions and Help for ObjectsL (91 Kbytes - Microsoft HLP)
|
|
This program involves immediate memory for simple objects played on a 12x8 grid. The computer displays a few of the objects for a short time. They then vanish - are moved to a new location and then all 96 objects are displayed. The user has to identify each of the previously displayed objects. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0ObjectsS screenshot (121 Kbytes - JPEG)Download instructions and Help for ObjectsS (91 Kbytes - Microsoft HLP)
|
|
This program involves immediate memory for simple objects and their location played on a 6x4 grid. The computer displays a few of the objects for a short time. They then vanish and then all 24 objects are displayed. The user has to identify each of the previously displayed objects. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0ObjLocL screenshot (110 Kbytes - JPEG)Download instructions and Help for ObjLocL (91 Kbytes - Microsoft HLP)
|
|
This program involves immediate memory for simple objects and their location played on a 12x8 grid. The computer displays a few of the objects for a short time. They then vanish and then all 96 objects are displayed. The user has to identify each of the previously displayed objects. Automatic adjustment of difficulty based on performance. Control over display time and response time.Current Version 2.0ObjLocS screenshot (121 Kbytes - JPEG)Download instructions and Help for ObjLocS (91 Kbytes - Microsoft HLP)
|
