When is the best time to use computers:
There appears to be no specific
post-injury time when computer usage is maximally effective. In
general, the earlier rehabilitation starts, the less chance there
is for the individual to develop maladaptive behaviours or
compensatory strategies which do not work. Individuals can improve
skills through computer use as long as 20 years post-injury.
Individuals who have limited cognitive endurance are able to use
computers for brief periods of time over the course of the day in
contrast to the traditional 30 or 60 minute therapy session.
Where can computers be used:
Although many individuals begin
using computers as part of an inpatient or outpatient
rehabilitation program, computers can easily be used in other
settings. Individuals can use computers in private, group and
nursing homes as well as schools/colleges and vocational
rehabilitation offices. Many public libraries have installed
computers with access to the public and staff who are willing to
teach basic computer literacy to customers. Computers are
particularly appropriate tools for use by clients in remote
locations where few rehabilitation services are available and
transportation logistics are prohibitive.
Selecting Software:
Given the thousands
of computer programs which exist, some guidelines may help in
selecting appropriate software. Ultimately, however, trial and
error may be the best judge of what will work and you must be
willing to admit the selection was wrong for that client at that
time if that is the case.
Hardware requirements:
Equipment required to run the
program: computer type (e.g. PC or Mac), memory and drive space
required, required monitor display quality, printer compatibility,
input devices, etc.). It is always recommended that, given the
opportunity, you select software before
selecting hardware. Even the best computer is not useful if
you can't find appropriate programs to run on it (unless you plan
to write your own programs, that is.) In my experience,
rehabilitation software for Macintosh computers is hard to find.
Programs:
Single programs like Solitaire
only do one thing. While you might collect 10-20 programs which
work well, getting the user to select each of the programs might
be problematic. It's usually better to purchase a compilation of
programs, designed specifically for the purpose, where, once the
user selects the program, there are multiple programs or program
options available.
Feedback:
Many programs which are
appropriate for a given survivor may be obviously written for
young children: most adults do not respond well to Kermit
congratulating them on a correct answer; in fact, they may be
highly insulted. However some feedback both auditory and visual is
important.
Method
of recording progress:
A form of recording progress
over time is highly useful, indeed in some cases critical, in
analyzing ongoing performance and ability.
Response requirements:
It is important that the
software has the ability to record the users responses., e.g.
mouse, keyboard, joystick, unique key combinations, etc.
User
friendliness:
The ease of program operation;
ease of adjustment to meet special needs and performance, plus
informative help screens.
Technical support:
The availability of
knowledgeable staff to answer questions regarding program
operation and to provide detailed effective assistance should
problems arise; plus availability of program upgrades
Cost:
The selection of a number of
cost options allows purchase of greater range of software
Vocational Training:
Many of the skills required to
use computer programs become a motor habit rather than a cognitive
process: once individuals learn to type, they are hard-pressed to
state which finger is used to strike a particular key or which
series of keystrokes calls up a particular function or menu. Such
motor learning may be relatively intact following brain injury.
Patients may deny ever having used a computer but demonstrate
ability to do so when placed in front of the equipment.
Leisure Activity:
Lack of cognitive stimulation
has been demonstrated to result in decreased cognitive abilities
over time. Daily practice on computer programs can provide
sufficient stimulation to maintain hard-won cognitive gains, fill
leisure time, provide respite for caregivers, and allow
interaction with family members and peers. Even basic level
games can provide hours of enjoyment for survivors while providing
respite for caregivers.
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